What Do We Mean By Innovation?

Innovation is of course a relative term. Your proposed project will involve solving problems and finding opportunities in teaching and learning that involve the use of technology. Below are some guidelines. 

Signs that you are innovating

Your students

  • become creators and producers
  • are working on “ill-structured problems,” or messy, open-ended explorations that require discovering and evaluating multiple perspectives. They resolve the problem through one of many possible solutions. 
  • blend critical thinking, knowledge about content, and technology skills in their work
  • are tinkering and experimenting
  • learn foundational knowledge and skills in new ways
  • use technology for new approaches and insights

You, the instructor

  • use technology to develop a novel approach to an assignment
  • discover you need to reconceptualize the assignment, the process that your students will follow, and evaluation of student work
  • repurpose a technology that normally isn’t used in education
  • find new uses for technologies that are typically used in education
  • are tinkering and experimenting

Examples

  • multimodal assignments (video and other media, web galleries)
  • text mining
  • mapping
  • social software
  • data visualizations
  • networks
  • rethinking/reworking content, lectures and assignments

Submissions are currently closed. Results will be communicated in May. 

Questions about the Academic Innovations Grant? 

Email Emily Stull Richardson,
cla-acadtech@umn.edu